Generation Zero is a client-based online game in the genre of a cooperative online shooter from the authors of Just Cause, who decided to supplement the portfolio with a meditative shooter.
In Generation Zero, the creators chose an unusual period, Sweden's hinterland in the autumn of the 89th year. Two-story houses are located in a significant distance from each other; there is no living soul within the vast territory. Abandoned cars are rusting on the roads; from the turned on radio, the songs of the great group of ABBA are played. The story is told through the descriptions of household items, in the found notes and rare audio diaries, which evokes the mood of loneliness, which is familiar from the Souls series.
Claimed cooperative feature helps a lot when you need to deal with a crowd of iron-headed giants. One shooter lures enemies to his side, while three others shoot them from a safe distance. The appearance of the hero can be changed before the start or during the game. Fashion in Generation Zero stuck in time with the atmosphere of the Swedish town.
A distinctive feature of the shooter, which the authors mentioned in each interview, is different models of aggressive robots. Steel machines are small and large, bulky or light. They run on two legs, ride caterpillars and fly. The battle with them turns into a death fight, especially if you stumble upon them in an open area. The bots move in small groups, surround the characters, smoke them out of the buildings with poisonous gas, shoot from guns and launchers of homing missiles. Their radars react to loud noises and thermal radiation, and therefore the cans are distracted by the lumbering tape recorder and the salute burst. Such traps allow you to shoot vulnerable parts that receive increased damage and go to a safe place.
Survivors are lucky to fight with metal creatures with firearms. Guns, ammunition, and attachments lie in abandoned cars and houses. You have to rummage around in personal belongings, explore basements and rooms. Artists have tried to display the wear of weapons faithfully. The hunting rifle is covered with rust, and sparks fly out of the old pistol when firing.
The creators worked on mad shoot-outs for years and got tired of them. In Generation Zero, they left it aside, inviting players to dive into the catastrophe. Tasks never push to come into confrontation with drones. More often, the group seeks and reads secret documents, tries to decipher Morse code, or follows pencil marks on a paper map. Battles cover only a quarter of the gameplay, the rest of the time is devoted to all sorts of searches, including the search for supplies. You receive experience for killing robots and opening new locations. When you increase the level, you can learn passive skills: an increase of the inventory or magazine size, or the number of carried grenades, the acceleration of running.
Generation Zero will seem familiar to fans of Left for Dead dilogy. However, the guys from the Avalanche studio concentrated on the peaceful study of houses and military complexes, and that gave unforgettable impressions to those who love good games.