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The Elder Scrolls IV: Oblivion Review
The Elder Scrolls IV: Oblivion is the following part of the series after Morrowind. It was developed and released in the year 2006 by Bethesda Studios.
- Massive open world
- Detailed skill system
- First-person and third-person view
- Worldwide level-scaling
The Elder Scrolls IV: Oblivion Gameplay
The Elder Scrolls IV: Oblivion is widely known as a successful RPG descendant of the third part of The Elder Scrolls series. It introduced several new and advanced mechanics, which made the adventure in the world of Cyrodiil more immersive and diverse.
The game’s story takes place six years after Morrowind’s events. The hero must protect the Empire of Tamriel from the demonic Oblivion invasion and decide the future of the kingdom.
Oblivion has an open world with an ability to use fast-travelling. The setting is similarly influenced by Western Mythology and mysticism as well as previous parts. The game takes place in the lands of Cyrodiil, which is a province Tamriel. The area presents varying geographical scenery, from swamps to snowy mountains and dark forests. The province contains nine countries and regions, so the map is quite extensive and requires long exploration.
The fourth part of The Elder Scrolls series has introduced the Radiant AI system that was specially developed by Bethesda Studios, which allowed NPC characters to engage in complex behaviours and express freedom of choice. All of the NPCs in the game are voiced, which is another unique feature. Another introduced detail was a level-scaling system that allowed for almost unlimited freedom in the game’s realms, as it sustained a certain level of difficulty no matter where the player decided to travel. The grey wolves and demonic imps could be equally dangerous at any level.
At the beginning of the game, participants, once again, gain freedom from the prison ward and can choose their character’s appearance. The Elder Scrolls IV: Oblivion brought an opportunity to customize the details of your character’s look, including age, complexion, eye colour and similar features, apart from a mundane race choice.
The player also picks a birth sign and a class that possesses seven primary skills and 14 minor ones. After creating a hero, the player can venture on into the world of the game and decide who they want to be - a mage, a warrior, a stealthy thief, or a combination of three—repeating the use of the skills levels them up to be more efficient. Although this scheme is only suitable for minor abilities, primary skills must be improved by using the skill tree.
There are many factions in the Oblivion game, but only five of them hold questlines that are associated with them:
The Fighters Guild is a faction that gathers together to complete physically-oriented tasks, such as bounty hunting and bodyguarding.
The Mages Guild is a home to those who are mostly good at conquering supernatural powers. They are focused on collecting and preserving enormous amounts of magical knowledge for future descendants.
The Dark Brotherhood is a gathering of experienced and trained assassins who charge a significant amount of money for their services.
The Thieves Guild shelters robbers, thieves and pickpockets, if they contribute to the faction by sharing the goods. This guild would suit stealthy individuals.
The Arena is the place similar to the ancient Colosseum, where citizens gather to watch the mortal fights between the toughest of warriors and bet on their winning. The guild of Arena is notable for the opportunity to take part in the fighting and earn money.
Elder Scrolls IV: Oblivion presents a vast world with over 200 dungeons available for exploration, more than 250 major quest lines and over 1000 lively characters. Open-ended specificity of the game brings almost never-ending gameplay.
The Elder Scrolls IV: Oblivion System Requirements
- Memory: 512 MB
- Graphics Card: Direct3D compatible video card
- CPU: Intel Pentium 4 2 Ghz
- File Size: 4.6 GB
- OS: Windows XP/2000/7 64-Bit