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Krosmaga is a card game developed by Ankama Studio for the PC platform.
- Twelve playable gods
- Wide variety of gameplay strategies
- Immersive gameplay mechanics
- Amazing visual style
The basis of the gameplay is online rating battles between two players. It is also possible to practice against a computer-controlled opponent or play a duel battle with another player for fun; also, Krosmaga has a story mode and a tournament mode.
Outside the battle, the player can collect decks of 45 cards for each god. You can pair up only cards belonging to the class of the chosen deity, as well as neutral cards. Each card can only be drawn in three copies, and especially rare ones are exclusive.
Cards are divided into summoned creatures and spells. The first of them is used as an attacking force. They have individual characteristics of the attack, health and mobility, as well as unique skills. Magic, on the other hand, is simply a variety of types of impact on the battlefield with an instant effect; it deals the damage to creatures or gives them new unique abilities, such as increased mobility or immunity to target effects. Also, all cards have their own cost of use, so when creating a deck, you should always consider the number of cards taken at all rates. Otherwise, there is a risk to be completely unable to do anything while the enemy easily wins.
The game has lots of cards, and players start with a small number of them for each god. New creatures and spells can be obtained only by opening special packs of cards, which can be bought in the game store for coins, or received for game achievements. There are three kinds of sets of five random cards, with some guaranteed high rank, depending on the value of the pack.
By choosing one of the previously prepared decks of the most favourite god, you can start the battle. First, each player receives three random cards from the set. The second players, which is determined by chance, receive an additional fourth card and one extra action point. You can try to replace these starting cards with others if you are not satisfied with them yet (for the price of use), but you will receive random cards again.
Each round players take turns, summon fighters on the battlefield and cast different spells. The creatures are summoned to the first line of the battlefield only. At the end of a player's turn, they move their line forward by the range of their mobility value, which is usually 2-3 cells. If they reach the adjacent cell occupied by an enemy creature while moving, both of them attack each other at the same time, removing the enemy's health equal to the force of the attack. If the enemy creature survived, the movement ends; if the enemy creature is defeated, your warrior will continue moving.
But this is only the basic rule of action creatures, as almost all of them have unique abilities that can change the match. Some of them have the right of the first strike, which allow destroying the enemy with no response. Others can move as soon as they appear on the battlefield. Some creatures can strengthen allies or weaken opponents; others can affect the player's abilities in some way, such as by prohibiting the use of spells, or by giving someone immunity to target.
There are twelve gods in Krosmaga: Iop, Osamodas, Pandawa, Ecaflip, Cra, Eniripsa, Enutrof, Feca, Sacrier, Sadida, Sram and Xelor. Each of them has its features peculiar to maps of its kind. These features strongly influence the strategy of winning the game. If you do not know the peculiarities of the opponent's action, it is quite possible to act in his favour.
- Iop has a lot of average strength heroes with the property "First Strike", as well as giving other creatures an extra turn. He most often has individual power boosters and "First Strike" bonuses; there are also damage or extra forward moves for the target creature.
- Ecaflip has cards which strength depends on the player's luck. Summoned creatures almost always have the features of a random bonus to strength or health, sometimes even able to turn into harm. This bonus ranges from very small to huge, and the price of using cards is calculated on an approximate average result.
- Cra has a whole crowd of creatures with a remote attack, which without any specific threat can destroy even the strongest creatures, but their characteristics are also deficient.
- Enirispa has all creatures and spells tied to healing. The summoned creatures are weak but have a lot of health and are often able to heal others or get power and survivability bonuses from healed beings.
- Sacrier's mechanics are built on the activation of amplification by obtaining damage to their summons. Most called creatures receive additional attack power, health or exclusive bonuses, like the first strike when they are damaged.
- Sadida heavily depends on seeds, from which he can grow various puppets, as well as give reinforcements to his creatures. Summons either give seed cards when attacked or are reinforced with the seeds they have on the battlefield. Others can turn one of the seeds into a puppet when they appear.
- Sram builds his tactic on the use of already used cards (Discard pile). Some creatures and spells can only be used by destroying cards from this Discard pile. If it's empty, or not full enough, cards can't be played.
- Xelor can store a large number of action points. Many of his spells have the additional effect of multiple points, and his creatures activate their unique properties only with a certain amount of APs in stock (precisely everything on 5 points is spinning).
Krosmaga System Requirements
- Memory: 2 GB RAM
- Graphics Card: NVIDIA® GeForce® 6800 (256 MB) ou ATI™ Radeon™ X1600 Pro (256 MB) or higher
- CPU: Intel® Pentium® D or AMD® Athlon™ 64 X2
- File Size: 3 GB
- OS: Windows 7 or higher
- Memory: 4 GB RAM
- Graphics Card: NVIDIA GeForce 8800 GT (512 MB) ou ATI Radeon HD 4850 (512 MB) or higher
- CPU: Intel Core™ 2 Duo E6600 (2.4 GHz) or AMD Athlon 64 X2 5000+ (2.6 GHz) or higher
- File Size: 3 GB
- OS: Windows® 10 64-bit