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Team Fortress 2 Review

By Lissabonfox | 13 March 2020
Average: 10 (1 vote)

Team Fortress 2 is a multiplayer first-person shooter game developed and released by Valve Corporation in 2007. Team Fortress 2 is a sequel for modifications initially made for Quake and Half-Life, that was released as an independent game.

  • Dynamic, fast-paced gameplay
  • Flexible player search
  • Unique graphics
  • Wide class base

Team Fortress 2 Gameplay

While being a match oriented game, Team Fortress 2 provides a deep and complex plot that is revealed on the game's maps. The first-person shooter unfolds a confrontation between two organizations called RED and BLU. The names of these companies define the colour of the players' clothes and uniform in a match. In Team Fortress 2 players put on the roles of mercenaries, hired by the companies to gain control over the territories.

The gameplay of Team Fortress 2 takes place on the game maps, created for each particular type of game mode. There are two teams, red and blue, who can consist of either real players or bots. Players choose one out of nine classes. Each class has its own speciality and features. Characters carry one class weapon and a non-battle object that can be used in various situations to help the team to win. Game modes of the Team Fortress 2 define the scenario that the match is going to be carried by.

Capture the Files mode is similar to the classic Capture the Flag scenario. Players are faced with the task of capturing the enemy's case with the secret documents and bringing it to their base. The team that captures more cases in given time wins.

Control Points and Symmetrical Control Points are modes that offer the players the task of protecting the points on the map by standing upon them and defending them from the enemy team. In case of an ordinary Control Points mode, the point that has been put under control blocks itself and cannot be put under the control of the enemy team. Symmetrical Control Points allows a gradual unlocking of the points and regaining the lost points back after the enemy team won them over.

Territorial Control mode is similar to the Control Points modes with the exception that the game is held on the more significant territory.

Arena is another kind of a game mode that presents a different type of mechanics to the players of Team Fortress 2. The goal of the match is to eliminate all enemy players or to gain control over the control point that's located in the centre of the map. The features of the mode include the lack of healing packs, absence of ammo and unavailability for the players to respawn during a match. Instead, they get put into a Sit-Out and spectate over the continuing game.

King of the Hill mode, in which each team has to gain control over a certain point and keep it for a given amount of time. The control point unlocks only after a certain time from the beginning of the match.

Pay Load mode is another classic mode in Team Fortress 2 which establishes a goal of protecting the bomb cart. The movement of the cart is determined by the progress of the defending team and the attacking team. There is also a similar Pay Load Race mode where each of the two sides has a bomb cart which they have to escort through the map to the finish line without wiping out.

Special Delivery mode is alike with the Capture the Files. Opposing teams follow the task of capturing the case and carrying it to the other part of the map. If one team fails, the process begins all over again.

Team Fortress 2 is mostly famous for its class system. The variability of classes allows finding the one that matches the player's needs. The classes are divided into three categories: attack, defence and support. Attack classes are the most effective in completing the maps' tasks. Attack category includes a Scout, a Soldier and a Pyro. Defence team consists of the Demoman, the Heavy and the Engineer. They are most effective when it comes to eliminating enemy players. The Support classes complete particular essential tasks which are needed for a successful match finish. The Medic, The Spy and the Sniper are the representatives of the Support category. Each one of the class balances out the pros and cons of the other, creating a comfortable worked out gameplay.

Team Fortress 2 Classes

Team Fortress 2 has one of the most variable class system and each class has a set of exclusive abilities.

  • Demoman — a class that allows the player to trick an enemy team into the trap. While being a slow-paced character, Demoman provides a vast amount of critical damage.
  • Engineer — is a classic example of a character with turret building abilities. This class is supportive while staying away from the battle's epicentre.
  • Heavy — is a tank type class, carrying a machine gun and possessing a high amount of health points.
  • Medic — the main support class that is able to heal other players. Also has an ability to overheal, giving the players extra health points.
  • Pyro — is a class, which is armed with the flamethrower and doesn't require a lot of aiming. Deals a vast amount of damage.
  • Scout — appears as a class that takes the least part in the main battle. Good for completing the tasks that don't require fighting, fastest of all classes.
  • Sniper — is a support class that is usually operated from a hidden position. While being great at dealing damage, Sniper is vulnerable to enemies' attacks.
  • Soldier — is one of the most effective attack classes with the simplest tasks: run and fire.
  • Spy — is an example of a rogue class. His abilities include invisibility, impersonating and stealth kills.

Team Fortress 2 System Requirements

Minimum Requirements

  • Memory: 512 MB
  • Graphics Card: DirectX 10.0
  • CPU: Dual Core 1.7 GHz
  • File Size: 15 GB
  • OS: Windows 7 (32/64-bit), Vista, XP, macOS, Linux

Recommended Requirements

  • Memory: 1 GB
  • Graphics Card: DirectX 10.0
  • CPU: Quad Core 3.0GHz
  • File Size: 15 GB
  • OS: Windows 7 64-bit, macOS, Linux