There are practically no differences from the already familiar genre; the whole complexity of the projects lies in the design of the game mechanics and the interactions of the players with each other. For the most desperate, even leading several characters with different specializations are encouraged. For example, one of them is a dwarf-smith, capable of manufacturing expensive equipment and many useful consumables. The money received from sales is used by the second, say, a magician, who needs rare magic items and equally essential potions. In general, the scope for development provided.
In addition to the above, in the most challenging MMORPG, players will continuously cooperate in order to pump the character successfully. Gathering optimal teams for raids, searching for people with a particular spectrum of spells, like the same buffs. The abundance of various characteristics only pushes to a more refined work with other players; not everyone can benefit from protection from the cold during the battles in the underworld.
The most difficult in such projects are clan battles or heroic tasks. If we consider how many different pumping levels there are for the existing classes, then it is necessary to stock up with remarkable knowledge to combat them. Also essential is an understanding of positioning and the ability to perform all actions on time. It will be tough for an unprepared player to fulfill all these requirements from a single approach, and at the same time, this fact gives sufficient development potential.
According to the players, there is a whole list of the hardest MMORPGs. However, we highlight the most relevant and accessible among them. Black Desert Online, one of the most awaited pre-release MMORPGs. It distinguished by an abundance of starting classes, of which 18, exciting graphics and character editor, as well as many exciting mechanics. Among them, there are sea battles, and ownership of the real estate, even an advanced trading system with caravans and production chains implemented. In the past era of the non-target system was considered advanced technology, here it is a commonplace.
The not less exciting project can be called Crowfall. Its concepts are very unusual for the MMORPG genre. There is no one world, instead of them there is a server campaign for 150 people existing before the victory of one of the factions on the server. The buildup system has also undergone changes, all the skills, equipment, and even your kingdom is assigned to the account as a whole. For the domain to develop, it is necessary to explore new lands, engage in construction, and go on hikes to conquer neighboring sites. For players interested in expanding the game, beta access provided.