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MMO Games with Player Driven Economy
More about MMO Games with Player Driven Economy
Auction House is a popular feature in various MMO Games with Player Driven Economy, and players can use it to buy and sell in-game items. It dramatically affects the market and values of every single thing in the game, such as resources, weapons and visual improvements because the players set up all the prices.
As a team, it's possible to get total control over specific resource or something else in the game, therefore, changing its accessibility and value. Others would be ready to pay more for what you have, and less for something else. That way, organizations of players can affect the in-game economy in various ways.
Different MMO Games with Player Driven Economy feature various resources and items which can affect all the other aspects of the game, such as crafting and creating consumables. The demand and supply directly affect the price, and the players are in total control of both aspects.
In some MMOs, influential organizations can build megapolises and massive trade routes, creating a lot of opportunities for the whole community. They can directly affect the market with their actions, and all the other players would experience the change as well. Any player's actions affect the in-game economy in a minor or a significant way, and the opportunity to make a difference brings a lot of players to MMO Games with Player Driven Economy.
Best MMO Games with Player Driven Economy
- Eve Online is a social space-based MMORPG which is entirely under the control of the players, which can build corporations, organize events, form trade routes and sell anything in the game world.
- Xterium is a browser-based sci-fi MMO strategy where players build their cities, exchange valuables with others and are free to buy or sell anything.
- Vikings: War of Clans is a browser military and economic strategy where players control their kingdom to earn resources and secure the power. The prices on the global market change daily as the result of players' actions, which ultimately shape the game's economy.