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MMO Games with Player Driven Economy

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In some MMO Games, players can perform various actions to earn in-game currency to trade with others or spend it on other benefits for their characters. In such games, players set up prices for different things in the game themselves, and challenging tasks or extra rare items can become very expensive to purchase. In MMO Games with Player Driven Economy, you can control the market and develop the economics of the server, creating an opportunity to earn and spend money for everyone involved.

Atlas

Survival multiplayer game in the pirate setting

Temtem

Massively multiplayer creature-collection adventure game

VEGA Conflict

Sci-fi space strategy with cross-platform multiplayer

Sea of Thieves

Open-world multiplayer game in the pirate setting

Millidor

An online multiplayer strategy game in fantasy setting

Asherons Call 2

The continuation of the fantasy MMORPG Asheron's Call

Stay Out

Multiplayer role-playing game with shooter elements in post-apocalyptic setting

War Selection

Online real-time strategy game in setting of different historical eras

My Lands: Black Gem Hunting

Casual online strategy game in fantasy setting

Stash

Turn-based MMORPG with grid combat system

Gangs of Space

Indie multiplayer game with RPG elements in sci-fi space setting

Continent of the Ninth Seal

An old-school Korean action MMORPG in fantasy setting

Infestation: The New Z

A survival shooter with RPG elements in post-apocalyptic zombie setting

King’s Bounty: Legions

A turn-based multiplayer strategy game in fantasy setting

Defiance

A post-apocalyptic multiplayer shooter in sci-fi setting

Deadside

A multiplayer shooter game with survival elements

Will to Live Online

Indie MMORPG-shooter in post-apocalyptic setting

Asheron's Call

Old-school fantasy MMORPG with deep character development system

Granado Espada
A multiplayer role-playing game in an unusual historical setting
Dark and Light

An early acces fantasy game with large open world and deep system of character development

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More about MMO Games with Player Driven Economy

Auction House is a popular feature in various MMO Games with Player Driven Economy, and players can use it to buy and sell in-game items. It dramatically affects the market and values of every single thing in the game, such as resources, weapons and visual improvements because the players set up all the prices.

As a team, it's possible to get total control over specific resource or something else in the game, therefore, changing its accessibility and value. Others would be ready to pay more for what you have, and less for something else. That way, organizations of players can affect the in-game economy in various ways.

Different MMO Games with Player Driven Economy feature various resources and items which can affect all the other aspects of the game, such as crafting and creating consumables. The demand and supply directly affect the price, and the players are in total control of both aspects.

In some MMOs, influential organizations can build megapolises and massive trade routes, creating a lot of opportunities for the whole community. They can directly affect the market with their actions, and all the other players would experience the change as well. Any player's actions affect the in-game economy in a minor or a significant way, and the opportunity to make a difference brings a lot of players to MMO Games with Player Driven Economy.

Best MMO Games with Player Driven Economy

  • Eve Online is a social space-based MMORPG which is entirely under the control of the players, which can build corporations, organize events, form trade routes and sell anything in the game world.
  • Xterium is a browser-based sci-fi MMO strategy where players build their cities, exchange valuables with others and are free to buy or sell anything.
  • Vikings: War of Clans is a browser military and economic strategy where players control their kingdom to earn resources and secure the power. The prices on the global market change daily as the result of players' actions, which ultimately shape the game's economy.