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MMO Games with Player Driven Economy

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In some MMO Games, players can perform various actions to earn in-game currency to trade with others or spend it on other benefits for their characters. In such games, players set up prices for different things in the game themselves, and challenging tasks or extra rare items can become very expensive to purchase. In MMO Games with Player Driven Economy, you can control the market and develop the economics of the server, creating an opportunity to earn and spend money for everyone involved.

MU Online

MU Online is a retro hack-and-slash MMORPG.

Project Gorgon

Project: Gorgon is an indie sandbox fantasy RPG.

Fractured MMO

An isometric sandbox MMORPG where players impact the worlds by their actions

Last Oasis

A sandbox MMORPG about an Earth in post-apocalyptic environment

Minecraft

Minecraft is a blocky 3D sandbox about crafting and exploring.

Mortal Online

Mortal Online is a sandbox hardcore MMORPG.

Ragnarok Journey

Ragnarok Journey is a free-to-play fantasy MMORPG.

Allods Online

Allods Online is a free-to-play russian fantasy MMORPG.

FlyFF

FlyFF (Fly For Fun) is a Korean fantasy MMORPG.

Hunter x Hunter Online

Hunter x Hunter Online is a free-to-play anime-based MMORPG.

Rappelz

Rappelz s a free-to-play MMORPG in fantasy medieval setting.

Age of Wushu

Age of Wushu is a MMORPG about martial arts.

Ultima Online

Ultima Online is one of the first popular fantasy MMORPGs.

Darkfall: Rise of Agon

Darkfall: Rise of Agon is a hardcore old-school style MMORPG.

Sacred Saga Online

Sacred Saga Online is a 3D fantasy MMORPG game, developed by GameHollywood.

Sword Art Online's Legend

Sword Art Online's Legend is a free-to-play anime MMORPG browser game.

Serenia Fantasy

Serenia Fantasy is a 2D browser-based MMORPG developed by KoramGame.

Kritika Online

Kritika Online is a fantasy MMORPG in anime style, developed by ALLM.

Heroes at War

Heroes at War is a browser strategy in medieval setting, released by Russian developer ApexPoint.

Dungeons & Dragons Online

A hardcore roleplaying MMO in D&D fantasy setting.

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Auction House is a popular feature in various MMO Games with Player Driven Economy, and players can use it to buy and sell in-game items. It dramatically affects the market and values of every single thing in the game, such as resources, weapons and visual improvements because the players set up all the prices.

As a team, it's possible to get total control over specific resource or something else in the game, therefore, changing its accessibility and value. Others would be ready to pay more for what you have, and less for something else. That way, organizations of players can affect the in-game economy in various ways.

Different MMO Games with Player Driven Economy feature various resources and items which can affect all the other aspects of the game, such as crafting and creating consumables. The demand and supply directly affect the price, and the players are in total control of both aspects.

In some MMOs, influential organizations can build megapolises and massive trade routes, creating a lot of opportunities for the whole community. They can directly affect the market with their actions, and all the other players would experience the change as well. Any player's actions affect the in-game economy in a minor or a significant way, and the opportunity to make a difference brings a lot of players to MMO Games with Player Driven Economy.

Best MMO Games with Player Driven Economy

  • Eve Online is a social space-based MMORPG which is entirely under the control of the players, which can build corporations, organize events, form trade routes and sell anything in the game world.
  • Xterium is a browser-based sci-fi MMO strategy where players build their cities, exchange valuables with others and are free to buy or sell anything.
  • Vikings: War of Clans is a browser military and economic strategy where players control their kingdom to earn resources and secure the power. The prices on the global market change daily as the result of players' actions, which ultimately shape the game's economy.