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No Class MMO Games

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Nowadays, very few game developers decide to move away from the simple class system, but in 1990-2000 years, many MMOs had a completely No Class system or only differentiated character skills conditionally. There are several different solutions to the problem of character development in No Class MMO, from one set of skills for all characters to extreme systems where you can develop only the skills that you use most often.

Atlantica Online

Atlantica Online is a tactical MMORPG with turn-based combat.

Valiance Online

A sci-fi MMORPG in superheroic setting

Identity

Indie MMORPG about an everyday city life

Boundless

Boundless is a voxel sandbox survival MMO game in open world.

ReWorld Online

An isometric sandbox MMORPG with extensive world-building

Star Trek Online

Classic massively multiplayer space RPG in sci-fi setting

Project Gorgon

Project: Gorgon is an indie sandbox fantasy RPG.

Fractured MMO

An isometric sandbox MMORPG where players impact the worlds by their actions

Saga of Lucimia

A fantasy sandbox MMORPG with classless character development

Last Oasis

A sandbox MMORPG about an Earth in post-apocalyptic environment

Minecraft

Minecraft is a blocky 3D sandbox about crafting and exploring.

Mortal Online

Mortal Online is a sandbox hardcore MMORPG.

Hunter x Hunter Online

Hunter x Hunter Online is a free-to-play anime-based MMORPG.

Age of Wushu

Age of Wushu is a MMORPG about martial arts.

Ultima Online

Ultima Online is one of the first popular fantasy MMORPGs.

Darkfall: Rise of Agon

Darkfall: Rise of Agon is a hardcore old-school style MMORPG.

DDTank

A turn-based 2D MMORPG game, developed by NGames.

HeroSmash

HeroSmash is a role-playing MMORPG, developed by Artix Entertainment.

Heroes at War

Heroes at War is a browser strategy in medieval setting, released by Russian developer ApexPoint.

Big Farm

Big Farm is a browser-based strategy in genre of the farm simulator.

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More about No Class MMO

While other MMOs are dividing characters into classes, each one with strictly prescribed gameplay and skills, the creators of No Class MMO refused of such a system, considering it annoying. That decision made it possible to create a game with a very flexible character development, which allows to bring to life any desire of a player.

In most No Class MMOs, your character's developmental vector is determined by the skills you choose to learn. It means that you could get a mighty warrior who knows how to use magic or a typical healer who can stand up for itself and its allies. In some of the No Class MMO, your character's class is determined by the clothes that it wears. For example, if you dress your hero in robes and give it a magic wand, then it will begin to understand magic spells. But the game does not forbid you to change your character's clothes at any time - and this is the feature of that concept.

Also, in a few No Class MMO games, your character's skills are not levelling up on your choice after you increased the level of your hero. The skills of your character may develop automatically - in those abilities that you use most often. If you like swinging your sword most of all, then this skill will grow most of all, but the rest of them will standstill. There is also a type of MMOs that don't need a division into classes in principle - there is no need in it.

Best No Class MMO Games

  • Mabinogi - The one character in this game can become any class, or even develop all of the skills. Development of such a jack-of-all-trades is pretty tough and exciting at the same time, but this game is more interesting if you concentrate on your most preferred skills.
  • Runescape - is a classic example of No Class MMO, where the skills of your hero depend on the equipment worn on it. Of course, Runescape is based on the traditional cornerstone of classes - the Warrior, the Mage and the Ranger, but no one will offer you to choose one of them. All division into classes in this game is variable.
  • EVE Online - It has no division into classes. This game does not need a class system: it has many other complex mechanics, for example, a system of studying skills, ship development and a substantial social component. The class system would not fit into the concept of the game at all.