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No Class MMO Games

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Nowadays, very few game developers decide to move away from the simple class system, but in 1990-2000 years, many MMOs had a completely No Class system or only differentiated character skills conditionally. There are several different solutions to the problem of character development in No Class MMO, from one set of skills for all characters to extreme systems where you can develop only the skills that you use most often.

Tree of Life

Tree of Life is a survival sandbox MMORPG indie game from the Korean developer OddOneGames.

Albion Online

Albion Online is a hardcore medieval sandbox MMORPG in the open world.

PixARK

Pixark is a survival open-world sandbox MMO with dinosaurs and fantasy creatures.

Tom Clancy's The Division 2

Tom Clancy’s The Division 2 is the sequel to The Division, which has received many significant innovations.

Tom Clancy’s The Division

Tom Clancy’s The Division is a multiplayer TPS developed by Massive Entertainment

DayZ

Multiplayer survival horror in the post-apocalyptic world, based on the famous mode for ARMA 2.

Onigiri

An anime-inspired free-to-play Japanese fantasy MMORPG made by CyberStep. Released in 2013.

Mabinogi

A free-to-play Korean fantasy MMORPG in anime style, developed by Nexon. Released in 2004.

RuneScape

A colossal free-to-play MMORPG with a huge community. Developed by Jagex in 2001.

Naval Action

A simulator of sailing and naval battles in the era of sailboats, developed by Game-Labs.

Dauntless

A fantasy postapocalyptic game about the survival of mankind in the fight against huge monsters.

Dota Auto Chess

A modification for DotA 2 inspired by the Mahjong game.

Dota 2

A most famous FTP MOBA game, based on the map for Warcraft III.

CS: GO

A multiplayer first-person shooter and continuation of the legendary series of games.

Life is Feudal: MMO

Hardcore medieval-style MMORPG from the creators of Life is Feudal: Your Own.

Ironsight

Ironsight is a Korean MMOFPS in sci-fi setting.

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More about No Class MMO

While other MMOs are dividing characters into classes, each one with strictly prescribed gameplay and skills, the creators of No Class MMO refused of such a system, considering it annoying. That decision made it possible to create a game with a very flexible character development, which allows to bring to life any desire of a player.

In most No Class MMOs, your character's developmental vector is determined by the skills you choose to learn. It means that you could get a mighty warrior who knows how to use magic or a typical healer who can stand up for itself and its allies. In some of the No Class MMO, your character's class is determined by the clothes that it wears. For example, if you dress your hero in robes and give it a magic wand, then it will begin to understand magic spells. But the game does not forbid you to change your character's clothes at any time - and this is the feature of that concept.

Also, in a few No Class MMO games, your character's skills are not levelling up on your choice after you increased the level of your hero. The skills of your character may develop automatically - in those abilities that you use most often. If you like swinging your sword most of all, then this skill will grow most of all, but the rest of them will standstill. There is also a type of MMOs that don't need a division into classes in principle - there is no need in it.

Best No Class MMO Games

  • Mabinogi - The one character in this game can become any class, or even develop all of the skills. Development of such a jack-of-all-trades is pretty tough and exciting at the same time, but this game is more interesting if you concentrate on your most preferred skills.
  • Runescape - is a classic example of No Class MMO, where the skills of your hero depend on the equipment worn on it. Of course, Runescape is based on the traditional cornerstone of classes - the Warrior, the Mage and the Ranger, but no one will offer you to choose one of them. All division into classes in this game is variable.
  • EVE Online - It has no division into classes. This game does not need a class system: it has many other complex mechanics, for example, a system of studying skills, ship development and a substantial social component. The class system would not fit into the concept of the game at all.