In this kind of entertainment, many different mechanics require sufficient practice and knowledge to pump, pick up equipment, and fight effectively. For example, character skills can have many limitations: use delay, radius, and distance of the action, as well as mana and stamina costs. The competent calculation allows you to compensate for all the negative aspects, reaching a synergistic combination with a decent return. On top of that, the brainchildren of a skill-based MMORPG are trying to adopt the traits of their brothers in the market - hardcore MMORPGs, in order to expand the range of possibilities and sensations on the way of content passing by users.
One of these qualities can be called pushing the player to socialization — clan battles for points of influence, guild equipment, and shop-run bonus. Banal raids require a team of characters of a specific class, although no one forbids experiments for an exciting challenge. Also available are servers with free PvP and loss of loot. This system protects the game from bot users; however, for beginners, it becomes somewhat dangerous to complete quests alone.
Despite its advantages compared to pay-2-win MMORPG or casual projects, the market cannot boast an abundance of skill-based MMORPG. Nevertheless, it is possible to select a list of products that influenced the genre at one time or are still fascinating. Darkfall is a worthy representative of the type, even if aged. The combination of non-target systems, the possibility of fire on their own, free PvP-zones and the lack of restrictions on pumping the character distinguish it from the rest of the MMORPG. For greater immersion, a first-person camera is used. There was a slight frenzy around the Korean project Blade & Soul because not every day, there is an opportunity to see the MMORPG as a cyber discipline. In addition to the same non-target system, the developers added tournament arenas with 3x3 and 1x1 modes, in which the influence of the equipment characteristics is removed for higher interest.